October 22, 2025
3 min read
Game Development & Infrastructure
trapper

By Jon Radoff

 

The next wave of decentralized adoption won’t come from file storage, wireless, or IoT—it will come from gaming.

DePIN (Decentralized Physical Infrastructure Networks) promises to reinvent how compute, storage, and bandwidth are delivered. But while most sectors are still exploring use cases, game developers are already proving that decentralized infrastructure can scale to millions of users in real time.

1. The $35B reason why infrastructure matters

Live-service games have become the standard model for the industry. Nearly every major studio now builds persistent worlds that update weekly and monetize over years, not months.

That model comes with a cost: backend infrastructure now represents a $35B annual spend, mostly flowing to centralized providers like AWS, Azure, and Google.

Beamable Network offers a decentralized alternative—cheaper, faster, and more reliable—designed specifically for the unique demands of games.

2. Real adoption, not theory

Beamable Network isn’t a whitepaper. It’s live.

~100 games already running on the network
150+ more in development
✅ 3M+ monthly active players
11B+ monthly API calls
$4M annual recurring revenue

These are not simulations or testnets—they’re production workloads from Web2 and Web3 studios alike. That usage places Beamable among the top 10 DePIN projects globally.

3. Why gaming fits DePIN perfectly

Games are high-intensity, always-on workloads. They require:

  • Global low-latency compute
  • Persistent data storage
  • Secure player identity
  • Scalable event handling

Those are precisely the challenges DePIN solves best. Unlike static workloads, games need decentralized infrastructure that can elastically expand to meet player demand—without locking developers into hyperscale pricing or single-vendor risk.

With Beamable Network, studios pay only for what they use, save up to 50–80% over centralized providers, and can deploy across a global network of compute suppliers.

4. Developers gain flexibility, not friction

Game creators want to focus on gameplay—not infrastructure management.

Beamable Network lets them build faster with modular “microservices” contributed by a growing developer community. These reusable backend components cut months off production schedules and help studios launch new live-service titles in record time.

It’s an ecosystem where innovation compounds—each game built strengthens the network for the next.

5. The ripple effect beyond gaming

When gaming proves that decentralized infrastructure can handle massive, latency-sensitive, real-time workloads, it validates DePIN for every other sector—from AI inference to streaming, logistics, and beyond.

Gaming isn’t just the first use case. It’s the proving ground.

Closing Thought

Beamable Network is showing the world that DePIN is ready for scale.

With ~100 games, 3M+ players, and $4M in ARR, the network is disrupting a $35B market and giving developers a faster, cheaper, and more resilient way to build the future of live-service games.

Gaming is the killer app for DePIN—because it’s where decentralization meets demand.

👉 Learn more at Beamable.Network

👉 Join our Discord

👉 Explore the Beamable Hub

👉 Join the Beamable Network discussions on LinkedIn

TGE is complete. Here’s what’s live today, what comes next, and how Beamable Network begins scaling decentralized compute after Day One.
Beamable Network is redefining cloud infrastructure by turning compute into a decentralized, tokenized marketplace on Solana. Learn how $BMB powers real workloads and creates the foundation for Compute Capital Markets.
Discover how Beamable Network is taking market share from Amazon, Microsoft, and Google by transforming cloud compute into a decentralized, tokenized marketplace. Built on Solana, Beamable Network slashes infrastructure costs by up to 90%, avoids outages, and rewards $BMB token holders who power real workloads across millions of users.

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